The unique thing about the economy stats is that DP spent at lower levels has a much greater effect than at higher levels. The higher their value, the more these are slowed. They control how quickly fuel is used and tyres wear. Of these, Acceleration and Handling provide the biggest gains at the majority of tracks and should be your top priorities for development. These stats impact a car's pace and which is most important varies by track. In common parlance, there are 3 'Categories' of stats: The balance of these changes with level: Your design HQ becomes more powerful as you level it up, and research loses power the higher level you are.Īt lower levels, with minimal DP generation from HQ and large research power, choosing what to prioritize is very dependent on those around you. They are generated by your Design HQ and gained via research. 7/10Ĭar performance is determined by Design Points (DP), which can be spent in 8 areas: However, as it does nothing in dry races, racecraft is still comfortably better. Incredibly useful in any wet race, giving huge chunks of time every lap. Improves your driver's pace whenever the water level on track is >0. While highly powerful on the few tracks, it will provide no help on the majority, so isn't widely used. Improves your driver's performance on certain tracks. Not particularly useful, unless no-one in your league uses racecraft, as any drivers with racecraft will just overtake on lap 1. Improves your driver's pace in qualifying. Incredibly useful in high level play when cars are close, and a grid with racecraft makes it an absolute necessity to compete. Improves your driver's ability to overtake and defend position. Some mental stats' descriptions state they control setup, but this is incorrect.Ībove: A T20 example Driver mid-training for a competitive league. Ride height is wholly determined by driver height (the taller the driver, the lower the ride height), and Wing Level is by a driver's driving ability stats (the better they are, the lower the wings that are needed). One common misconception is that they decide car setup. The reasons why are nuanced, but suffice to say it is because we never needed to investigate them. Mental stats are the area of driver ability least understood by competitive players. First chapter of a guide and I'm saying we don't know the balance of our own drivers? Yep, but we do know roughly what is best.įor best performance in high level elite leagues, driver training should look like this:ġ- Train Physical until BMI is green (and stamina is 30)Ĥ- Finish maxing Driving ability stats and then mental statsįor lower level leagues, or lower tiers with commonly changing drivers, Stamina becomes less important and Driving ability/mental stats can be prioritised. + Strategy, car development and in-race techniques Therefore, here is a quick guide as to how certain we can be of the guide's advice. However, it may not be possible due to the secretism of high level play or just plain uncertainty directly after updates. Of course, if you have any questions ask below :)Īs always, we try to keep this guide up to date. So, in an effort to educate iGP's newer players I have written this guide with input from the great players (and people) mentioned above. One of the main reasons for frustration in iGP is misconceptions popularised among tutorials, new players or even more experienced ones, are holding you back. I have the intention to make the spreadsheets available to the public as soon as I organize them, so anyone can take his/her own conclusions.Written by Rhys James with contributions by: Connor Cooper, Antonio Ascari, JNS NTFR, Cameron Pollock, Leo Hackins, Gustavo Heiden, Mihai TMD, Juanito Jones and others from the iGP Community discord server. If you feel that a particular setup listed here is not the best for the track, feel free to comment so I can take a look at the alternative that you present. I’ll go straight to the point so, if you want some kind of information on how I got to these setups, you can find almost everything here.Īlso, I’m still not 100% satisfied, so you can expect minor changes over the course of the next weeks. Following my previous post, I am completing the information about track setups.
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